Post by Tells-Grim-Tales on Mar 23, 2012 0:30:07 GMT -5
CHARACTER SHEET
Name: Tells-Grim-Tales
Nickname(s): Grim, "Argonian", "Lizard", "Slit Eyes", "Stupid", etc.
Race: Argonian
Occupation: Windhelm Dockworker, primarily works as a Blacksmith
Age: 25
Height: 5'7"
Build: Lean, but has some muscle from his years of blacksmithing
Eye-color: Gold, with slitted pupils
Hair-Color: No hair, white horns
Major Scars/Tattooos/Brands: Several vertical scars on the left side of his face. Numerous scars on his body, especially his back, hidden under his clothes.
Art:
Personality:
Grim, generally, is a rather quiet fellow. He's not particularly social, nor does he really care to be, but doesn't mind friendly interaction from time to time. However, when it comes to romantic encounters... This Argonian doesn't know the first thing about love. While he wishes for somebody to love, and to be loved back, Grim doesn't even know how to approach it and often just shuts down. He's extremely shy and awkward around people, but tries his best to function properly. Even though he lives in less than stellar conditions, Grim somehow manages to keep a positive attitude and just pushes through it. Although, Grim doesn't know how to read or write since he never had any kind of an education. Oddly, he likes to believe that there is good in everybody and often trusts those he doesn't know that well. Normally it bites him in the ass, but there isn't a whole lot he can do about it.
Grim has few friends, and even fewer he considers family, but he is incredibly loyal to those that he cares about and loves. He would do pretty much anything to protect them, even if it meant giving up his own life. The Argonian is rather obedient, since he hates any form of conflict, and is much more of a follower than a leader. However, Grim does have a breaking point. Once he discovered that he was dragonborn, Grim grew increasingly more rebellious against the Nord's oppression now that he was able to actually stand a chance. Since then, Grim has set his sights on improving living and working conditions for the minorities of Skyrim and fully intends on doing something about it.
Favorites
-Fav. Food: Anything that tastes halfway decent, especially sweetrolls
- Fav. Drink: Argonian Ale
- Other Likes: Friendly people, sweetrolls, getting away from Windhelm, etc.
Dislikes:
> The Nord's Oppression
> Extremely cold weather
> Trolls
> Wolves
> Crappy food
> Even crappier working conditions
> Getting yelled at
> Conflict
> Skooma
> The Thalmor
> Giants
> Extremely hot temperatures
> The Stormcloaks
Fears:
> Never amounting to anything
> Dying before he can help the Argonians and Dunmer
Sexuality: Mostly strait, but is secretly curious to experiment
Relationship Status: Single
Other Characters they know and their relationship with them:
Raziah~ She often visits the dockworkers and brings them food and other things.
Weapons/Armor/Skills
Weapon(s) Used: Iron war axe
Armor Type: Banded Iron Armor, Iron Boots, Gauntlets, Helmet, and Shield
Fighting Style: Up close and personal
Combat Experience: Little at this point
Strengths: His strength, Grim has worked as a smith most of his life and can throw a wicked punch
Weaknesses: Indecisive, unable to make effectively make decisions in battle, which makes him rather slow when he over thinks the situation.
Speciality: Blacksmithing for sure. When it comes to fighting, Grim improvises pretty much everything.
Preferred School of Magic: Destruction, specifically Fire
Magic Spells Known:
Magic Spells Bought: None yet
Words of Power Known: Yol Toor Shul
Words of Power Bought: (Activated Not activated)
Affiliations
Factions: None at the moment
Biography
Homeland: Windhelm, Skyrim, Tamriel
History:
Tells-Grim-Tales was born twenty five years ago on the frozen docks of Windhelm in Skyrim. His parents were extremely loving and had an older son, Dwells-In-The-Depths, who was six years older than him. All four of them were incredibly close, they stuck together like glue and rarely left the sight of a family member. Everything was wonderful, even in the poor living conditions they all had to suffer, and all seemed well. From an early age, Grim's father taught him how to smith, in hopes that he would take over for him when he was too old to do it. Dwells-In-The-Depths was the family fisherman and doubled as a deckhand when they needed extra coin.
Everything was pretty repetitive until Tells-Grim-Tales was about six years old, his mother was killed when she refused a drunken nord sailor who wanted his way with her. When she said no, he exploded with anger and slit her throat as she walked away. Grim had been hiding behind a barrel and saw the entire event, but was too frightened to go help her until the sailors had wandered into Windhelm. The entire family was devastated and Grim's father tried some skooma for the first time. His father was hooked from the first sip and became a depressed drunk. Within a few years, he wasted all of the money that he and his wife had saved up to get his son's out of Windhelm on Skooma and booze. Soon, Grim's father owed some Skooma dealers a large sum of money and the dealer sent hired thugs after the family. The thugs were instructed not to kill any of them, so when they arrived they severely beat all of them. When Grim's father still refused to pay up, they kidnapped Grim and held him for ransom. Dwells-In-The-Depths had to come up with the money to save his ten year old brother, who was whipped and beaten daily. Many of Grim's scars came from this particular event. And when Dwells finally had the money, their father stole it to get more skooma rather than free young his son.
Despite Dwells best efforts, he was unable to gather the money before the thugs decided to keep Grim as their own little pack mule. They made Grim carry their supplies when they went cave diving and grave robbing, the young argonian absolutely hated it. They returned to Windhelm when Grim was thirteen years old and bumped into Dwells-In-The-Depths. The brothers were happy to see each other again after all of the years that had passed. The thugs sold Grim to the Shatter Shield Clan since they needed another dock worker. Even though the brothers weren't allowed very much time to visit, they were still happy to be able to see each other again. Dwells told Grim about how the Skooma dealer came back for their father and killed him anyways. Even though Grim was upset about his father's death, he felt oddly... relieved. Not having to worry about an addicted father was a great comfort, but was a reminder of how their perfect little family had fallen apart. Grim continued working as a blacksmith, repairing armor and building pretty much anything the sailors needed, until he was sixteen.
The wages for the Argonian dock workers had decreased drastically since the time he had returned and it was difficult to get a hold of food. Dwells continued to take care of his little brother and things seemed as if they were starting to look up, even though they made no money and had little food to eat. Some of the argonians band together and decided that they would take turns stealing a little bit of food everyday for those who agreed to take part. It seemed to work out quite well, until the day Dwells-In-The-Depths got a little greedy. When the sailors caught him stealing potatoes and apples, they decided to teach all of the Argonians a lesson. Right in front of all of the Argonians, the sailors executed Dwells-In-The-Depths. Grim watched as one of the sailors swung at his brother's head, not one time, or two... it took three swings to totally sever Dwell's head. He can still remember the horrible crunching sound of his brother's scales and bones and the agonizing screams for forgiveness....
Nine years passed since that terrible day in Grim's life and he still worked the docks. Somehow, Grim managed to stay positive even though he had lost everybody he had ever cared about. When news of the return of the Dragons hit the docks, Grim felt oddly excited. He was quite interested in dragons, even though he couldn't read or write about them, but learned that the scaly beasts weren't as lovely as he thought. A dragon attacked the outside of Windhelm and the argonians swam to the mainland to help the others fight it. It was a terrifying battle and several people died, but somehow they brought the mighty beast down. And then the strangest thing happened, the soul of the dragon suddenly poured into Grim in the form of a bright rainbow like light. The Nords began to freak out, saying that he was dragonborn. And that's when his fortune began to change. People started offering Grim different jobs, from escorting to cave exploring to mercenary work. He took any job that came his way so he could get out of Windhelm, especially since the other Argonians had begun to hate him behind his back. Some of the people he traveled with taught him different spells that he could use. Grim discovered that he was quite gifted with destruction magic, but still liked using an old fashioned weapon instead. When he had enough money, Grim finally bought himself some supplies so he could make proper armor and a decent weapon. For the first time in a long while, Grim felt... happy.
Other Accounts:
War Lord and Dra'Zhao
RP Experience:
YEARSSSS
Name: Tells-Grim-Tales
Nickname(s): Grim, "Argonian", "Lizard", "Slit Eyes", "Stupid", etc.
Race: Argonian
Occupation: Windhelm Dockworker, primarily works as a Blacksmith
Age: 25
Height: 5'7"
Build: Lean, but has some muscle from his years of blacksmithing
Eye-color: Gold, with slitted pupils
Hair-Color: No hair, white horns
Major Scars/Tattooos/Brands: Several vertical scars on the left side of his face. Numerous scars on his body, especially his back, hidden under his clothes.
Art:
Personality:
Grim, generally, is a rather quiet fellow. He's not particularly social, nor does he really care to be, but doesn't mind friendly interaction from time to time. However, when it comes to romantic encounters... This Argonian doesn't know the first thing about love. While he wishes for somebody to love, and to be loved back, Grim doesn't even know how to approach it and often just shuts down. He's extremely shy and awkward around people, but tries his best to function properly. Even though he lives in less than stellar conditions, Grim somehow manages to keep a positive attitude and just pushes through it. Although, Grim doesn't know how to read or write since he never had any kind of an education. Oddly, he likes to believe that there is good in everybody and often trusts those he doesn't know that well. Normally it bites him in the ass, but there isn't a whole lot he can do about it.
Grim has few friends, and even fewer he considers family, but he is incredibly loyal to those that he cares about and loves. He would do pretty much anything to protect them, even if it meant giving up his own life. The Argonian is rather obedient, since he hates any form of conflict, and is much more of a follower than a leader. However, Grim does have a breaking point. Once he discovered that he was dragonborn, Grim grew increasingly more rebellious against the Nord's oppression now that he was able to actually stand a chance. Since then, Grim has set his sights on improving living and working conditions for the minorities of Skyrim and fully intends on doing something about it.
Favorites
-Fav. Food: Anything that tastes halfway decent, especially sweetrolls
- Fav. Drink: Argonian Ale
- Other Likes: Friendly people, sweetrolls, getting away from Windhelm, etc.
Dislikes:
> The Nord's Oppression
> Extremely cold weather
> Trolls
> Wolves
> Crappy food
> Even crappier working conditions
> Getting yelled at
> Conflict
> Skooma
> The Thalmor
> Giants
> Extremely hot temperatures
> The Stormcloaks
Fears:
> Never amounting to anything
> Dying before he can help the Argonians and Dunmer
Sexuality: Mostly strait, but is secretly curious to experiment
Relationship Status: Single
Other Characters they know and their relationship with them:
Raziah~ She often visits the dockworkers and brings them food and other things.
Weapons/Armor/Skills
Weapon(s) Used: Iron war axe
Armor Type: Banded Iron Armor, Iron Boots, Gauntlets, Helmet, and Shield
Fighting Style: Up close and personal
Combat Experience: Little at this point
Strengths: His strength, Grim has worked as a smith most of his life and can throw a wicked punch
Weaknesses: Indecisive, unable to make effectively make decisions in battle, which makes him rather slow when he over thinks the situation.
Speciality: Blacksmithing for sure. When it comes to fighting, Grim improvises pretty much everything.
Preferred School of Magic: Destruction, specifically Fire
Magic Spells Known:
> Novice Spells <
~ Healing
~ Flames
~ Bound Sword
> Apprentice Spells <
~ Healing Hands
~ Firebolt
> Adept Spells <
~ Fireball
> Expert Spells <
~ None
> Master Spells <
~ None
~ Healing
~ Flames
~ Bound Sword
> Apprentice Spells <
~ Healing Hands
~ Firebolt
> Adept Spells <
~ Fireball
> Expert Spells <
~ None
> Master Spells <
~ None
Magic Spells Bought: None yet
Words of Power Known: Yol Toor Shul
Words of Power Bought: (Activated Not activated)
Affiliations
Factions: None at the moment
Biography
Homeland: Windhelm, Skyrim, Tamriel
History:
Tells-Grim-Tales was born twenty five years ago on the frozen docks of Windhelm in Skyrim. His parents were extremely loving and had an older son, Dwells-In-The-Depths, who was six years older than him. All four of them were incredibly close, they stuck together like glue and rarely left the sight of a family member. Everything was wonderful, even in the poor living conditions they all had to suffer, and all seemed well. From an early age, Grim's father taught him how to smith, in hopes that he would take over for him when he was too old to do it. Dwells-In-The-Depths was the family fisherman and doubled as a deckhand when they needed extra coin.
Everything was pretty repetitive until Tells-Grim-Tales was about six years old, his mother was killed when she refused a drunken nord sailor who wanted his way with her. When she said no, he exploded with anger and slit her throat as she walked away. Grim had been hiding behind a barrel and saw the entire event, but was too frightened to go help her until the sailors had wandered into Windhelm. The entire family was devastated and Grim's father tried some skooma for the first time. His father was hooked from the first sip and became a depressed drunk. Within a few years, he wasted all of the money that he and his wife had saved up to get his son's out of Windhelm on Skooma and booze. Soon, Grim's father owed some Skooma dealers a large sum of money and the dealer sent hired thugs after the family. The thugs were instructed not to kill any of them, so when they arrived they severely beat all of them. When Grim's father still refused to pay up, they kidnapped Grim and held him for ransom. Dwells-In-The-Depths had to come up with the money to save his ten year old brother, who was whipped and beaten daily. Many of Grim's scars came from this particular event. And when Dwells finally had the money, their father stole it to get more skooma rather than free young his son.
Despite Dwells best efforts, he was unable to gather the money before the thugs decided to keep Grim as their own little pack mule. They made Grim carry their supplies when they went cave diving and grave robbing, the young argonian absolutely hated it. They returned to Windhelm when Grim was thirteen years old and bumped into Dwells-In-The-Depths. The brothers were happy to see each other again after all of the years that had passed. The thugs sold Grim to the Shatter Shield Clan since they needed another dock worker. Even though the brothers weren't allowed very much time to visit, they were still happy to be able to see each other again. Dwells told Grim about how the Skooma dealer came back for their father and killed him anyways. Even though Grim was upset about his father's death, he felt oddly... relieved. Not having to worry about an addicted father was a great comfort, but was a reminder of how their perfect little family had fallen apart. Grim continued working as a blacksmith, repairing armor and building pretty much anything the sailors needed, until he was sixteen.
The wages for the Argonian dock workers had decreased drastically since the time he had returned and it was difficult to get a hold of food. Dwells continued to take care of his little brother and things seemed as if they were starting to look up, even though they made no money and had little food to eat. Some of the argonians band together and decided that they would take turns stealing a little bit of food everyday for those who agreed to take part. It seemed to work out quite well, until the day Dwells-In-The-Depths got a little greedy. When the sailors caught him stealing potatoes and apples, they decided to teach all of the Argonians a lesson. Right in front of all of the Argonians, the sailors executed Dwells-In-The-Depths. Grim watched as one of the sailors swung at his brother's head, not one time, or two... it took three swings to totally sever Dwell's head. He can still remember the horrible crunching sound of his brother's scales and bones and the agonizing screams for forgiveness....
Nine years passed since that terrible day in Grim's life and he still worked the docks. Somehow, Grim managed to stay positive even though he had lost everybody he had ever cared about. When news of the return of the Dragons hit the docks, Grim felt oddly excited. He was quite interested in dragons, even though he couldn't read or write about them, but learned that the scaly beasts weren't as lovely as he thought. A dragon attacked the outside of Windhelm and the argonians swam to the mainland to help the others fight it. It was a terrifying battle and several people died, but somehow they brought the mighty beast down. And then the strangest thing happened, the soul of the dragon suddenly poured into Grim in the form of a bright rainbow like light. The Nords began to freak out, saying that he was dragonborn. And that's when his fortune began to change. People started offering Grim different jobs, from escorting to cave exploring to mercenary work. He took any job that came his way so he could get out of Windhelm, especially since the other Argonians had begun to hate him behind his back. Some of the people he traveled with taught him different spells that he could use. Grim discovered that he was quite gifted with destruction magic, but still liked using an old fashioned weapon instead. When he had enough money, Grim finally bought himself some supplies so he could make proper armor and a decent weapon. For the first time in a long while, Grim felt... happy.
Other Accounts:
War Lord and Dra'Zhao
RP Experience:
YEARSSSS